Busted! 

 
A couple of weeks ago, I wrote a snide entry slamming a nice children's book author for suggesting her stories as potential games. The letter I actually wrote to her was less rude (though totally dismissive), but I was definitely a jerk here in the blog. A partial quote:

"While the story may be cute (in my opinion, it sounds pretty lame, but I'm inconsiderate for saying so), it's not a game."

Anyway, I'm busted. She read my blog, and was quite rightly offended. I'm a jerk!

-----JUNE-----
Two words for you...
Harry Potter

A couple more...
Star Wars
Alien
Charlie and the Chocolate Factory
Lemony Snickett

Do I need to continue?
Don't tell me a story is not a game.

-----JOE-----
A story is not a game. There are games based on the stories mentioned, but it's nothing like the same thing.

A story is a movie. If I hand you a story, it's pretty clear what's going to happen in the movie. A movie based on a Harry Potter book is largely finished conceptually as soon as somebody says, "Let's do a movie based on The Sorcerer's Stone."

A story is not a game. There are games based on stories, though it's rare -- many more are based on movies, from which there's more to steal. (Music, visual style, and so forth.)

Let's take Star Wars as an example. Say George Lucas gives me the right to make a Star Wars game. Great story! But what's the game? Is it first-person shooter, in which one runs around as a Jedi, blasting everything in sight? Maybe. Is it a strategy game, in which one builds fleets and armies and tries to take over the galaxy? Maybe. Is it a role-playing game? A turn-based strategy game? A sim? Heck, I could even do a Star Wars version of Eric's Ultimate Solitaire.

When a game maker licenses a movie, it's not because the story of the movie is a game. It's because the movie has name recognition, and fans of the movie will be inclined to buy the game. It's not because there's a game idea in the movie.

The critical part of a game design is about the decisions a player gets to make. Readers of stories don't make decisions. Big difference.

And June -- sorry I was a jerk. You can probably tell by my rants that this is one of my (many) pet peeves. 

Filed Fri - November 11, 2005, 10:13 AM in

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